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Space Survival (1983)

Playtime: 60
Min. Age: 12
Number of Players:
2 - 4
Publisher:
Technica Ltée.
Designers:
Stéphane Pilette
Artists:
(Uncredited)
Mechanics:
Hexagon Grid
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Known as "Survie 2000" in French.
Two planets are in desperate need of the Uranium found on a third. Whoever brings back the most to his planet, facing natural dangers and the enemy's might, wins.
Ships come in four types: Astrobase (strongest, initially carries everything else), Fighter (fast but weak), Battle-Cruiser (medium strength, carries Laser Gun and Force Field Transmitter) and Carrier (slowest and weakest, transports the Uranium [NOT the Fighters] --may steal the cargo of another Carrier). Each is rated in Offensive Potential, Defensive Potential and Motion Potential (which is also the Firing Range). Laser Guns are immobile firing platforms; Force Field Transmitters are obstacles and may be combined to erect linear barriers (when their separation is at most 3 hexes).
Natural obstacles include Magnetic Storm Zones, Asteroids (fixed and mobile) and a Black Hole. Combat uses a classic odds-ratio table (CRT), with possible results being destruction, breakdown (out of action for a turn) or deviation (moving the ship 3 hexes) --the aggressor may suffer as well as the defender, depending on the odds. Collisions can occur but not on purpose (no ramming).
Two planets are in desperate need of the Uranium found on a third. Whoever brings back the most to his planet, facing natural dangers and the enemy's might, wins.
Ships come in four types: Astrobase (strongest, initially carries everything else), Fighter (fast but weak), Battle-Cruiser (medium strength, carries Laser Gun and Force Field Transmitter) and Carrier (slowest and weakest, transports the Uranium [NOT the Fighters] --may steal the cargo of another Carrier). Each is rated in Offensive Potential, Defensive Potential and Motion Potential (which is also the Firing Range). Laser Guns are immobile firing platforms; Force Field Transmitters are obstacles and may be combined to erect linear barriers (when their separation is at most 3 hexes).
Natural obstacles include Magnetic Storm Zones, Asteroids (fixed and mobile) and a Black Hole. Combat uses a classic odds-ratio table (CRT), with possible results being destruction, breakdown (out of action for a turn) or deviation (moving the ship 3 hexes) --the aggressor may suffer as well as the defender, depending on the odds. Collisions can occur but not on purpose (no ramming).
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ag.gameitem.lastUpdated: 2025-05-06 19:05:35.062